name: 'Usage of unity-builder GitHub Action'
on:
push:
branches:
- main
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: WebGL
Unity Builder
Build Unity projects for different platforms
What is Unity Builder?
The Unity Builder GitHub Action is designed to build Unity projects for different platforms. This action is part of the GameCI open-source project and is not affiliated with Unity Technologies.
How to Use the Unity Builder GitHub Action with a Professional License
When using a professional license, additional setup is required.
- uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
with:
targetPlatform: WebGL
How to Use the Unity Builder GitHub Action with a License Server
If you host your own Unity license server, you can provide its URL to use a floating license.
- uses: game-ci/unity-builder@v4
with:
targetPlatform: WebGL
unityLicensingServer: [url to your license server]
How to Store the Build with Unity Builder GitHub Action
To be able to access your built files, they need to be uploaded as artifacts. To do this, it is recommended to use GitHub Actions' official upload artifact action after any build action.
- uses: actions/upload-artifact@v3
with:
name: Build
path: build
How to Cache Library Files with Unity Builder GitHub Action
To make builds run faster, you can cache Library files from previous builds. Add GitHub Actions' official cache action before any Unity steps.
- uses: actions/cache@v3
with:
path: path/to/your/project/Library
key: Library-MyProjectName-TargetPlatform
restore-keys: |
Library-MyProjectName-
Library-
How to Specify Target Platform
Platform that the build should target. Must be one of the allowed values listed in the Unity scripting manual.
with:
targetPlatform: WebGL
How to Specify Unity Version
Version of Unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt
.
with:
unityVersion: 2020.3.11f1
How to Specify Custom Docker Image
Specific Docker image that should be used for building the project.
with:
customImage: 'unityci/editor:2020.1.14f1-base-0'
How to Specify Project Path
Specify the path to your Unity project to be built. The path should be relative to the root of your project.
with:
projectPath: path/to/your/project
How to Specify Build Name
Name of the build. Also the folder in which the build will be stored within buildsPath
.
with:
buildName: MyUnityGame
How to Specify Builds Path
Path where the builds should be stored. In this folder, a folder will be created for every targetPlatform
.
with:
buildsPath: build
How to Specify Build Method
Custom command to run your build. The method must reference a valid path to a static method residing in the Assets/Editor
directory (or in an Editor Assembly).
with:
buildMethod: EditorNamespace.BuilderClassName.StaticBuildMethod
How to Specify Custom Parameters
Custom parameters to configure the build. Parameters must start with a hyphen (-
) and may be followed by a value (without hyphen). Parameters without a value will be considered booleans (with a value of true
).
with:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
How to Specify Versioning Strategy
Configure a specific versioning strategy.
with:
versioning: Semantic
How to Configure Android Version Code
Configure the Android versionCode
.
with:
androidVersionCode: 1000000
How to Specify Android Export Type
Set the export type for Android builds. Options include androidPackage
, androidAppBundle
, or androidStudioProject
.
with:
androidExportType: 'androidAppBundle'
androidKeystoreName: user.keystore
androidKeystoreBase64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
androidKeystorePass: ${{ secrets.ANDROID_KEYSTORE_PASS }}
androidKeyaliasName: ${{ secrets.ANDROID_KEYALIAS_NAME }}
androidKeyaliasPass: ${{ secrets.ANDROID_KEYALIAS_PASS }}
How to Configure Android Keystore Options
Configure the Android keystore options.
with:
androidKeystoreName: user.keystore
androidKeystoreBase64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
androidKeystorePass: ${{ secrets.ANDROID_KEYSTORE_PASS }}
androidKeyaliasName: ${{ secrets.ANDROID_KEYALIAS_NAME }}
androidKeyaliasPass: ${{ secrets.ANDROID_KEYALIAS_PASS }}
How to Configure Android Target SDK Version
Configure the Android target API level.
with:
androidTargetSdkVersion: 30
How to Export Android Symbols
Export Android symbols alongside the build. Options are none
, public
, or debugging
.
with:
androidSymbolType: public
How to Specify SSH Agent Path
SSH Agent path to forward to the container.
with:
sshAgent: /path/to/ssh-agent
How to Specify SSH Public Keys Directory Path
SSH directory path to mount in the container on ~/.ssh
.
with:
sshPublicKeysDirectoryPath: /path/to/public/keys
How to Specify GitHub Private Token
GitHub private token to pull from GitHub.
with:
gitPrivateToken: ${{ secrets.GITHUB_PRIVATE_TOKEN }}
How to Run as Host User
Run the container as the host user based on the file permissions of the cloned project.
with:
runAsHostUser: true
How to Specify User and Group for File Ownership
User and optionally group to give ownership of the resulting build artifacts.
with:
chownFilesTo: user:group
How to Allow Dirty Build
Allows the branch of the build to be dirty, and still generate the build.
with:
allowDirtyBuild: true
How to Specify Unity Licensing Server
Sets the URL to a Unity license server for acquiring floating licenses.
with:
unityLicensingServer: http://my.unity.license.server
How to Cache Unity Installation on Mac
Enables caching the Unity Hub and Editor installation for macOS runners.
with:
cacheUnityInstallationOnMac: true
How to Specify Unity Hub Version on Mac
Allows pinning the Unity Hub version used on macOS runners.
with:
unityHubVersionOnMac: 3.4.0
How to Specify Docker Workspace Path
Allows customizing the build path within the container.
with:
dockerWorkspacePath: /tmp/build
How to Specify Docker CPU Limit
Number of CPU cores to assign to the Docker container.
with:
dockerCpuLimit: 4
How to Specify Docker Memory Limit
Amount of memory to assign to the Docker container.
with:
dockerMemoryLimit: 4g
How to Specify Docker Isolation Mode
Isolation mode to use for the Docker container when running on Windows.
with:
dockerIsolationMode: hyperv
How to Specify Container Registry Repository
Container registry and repository to pull the image from.
with:
containerRegistryRepository: ghcr.io/namespace/imagename
How to Specify Container Registry Image Version
Container registry image version.
with:
containerRegistryImageVersion: 3
How to Skip Activation
Skips the activation step. Useful for macOS self-hosted runners.
with:
skipActivation: true
How to Enable GPU
Omits passing the -nographics
parameter when launching Unity to perform the build. Useful when using runners that have GPU available.
with:
enableGpu: true